2015-12-05, 22:18 | Link #403 | |
User of the "Fast Draw"
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I don't dislike action based combat....it just depends on how it turns out. Kingdom Hearts didn't blow me away combat wise. I didn't really hate it, I didn't really love it. Just kind of "meh" on that side of things. So hopefully they can make the combat more enjoyable than Kingdom Hearts.
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2015-12-05, 22:43 | Link #404 |
"Senior" "Member"
Join Date: Jan 2012
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According to some people on NeoGaf, the combat looks similar to what Nomura used to have planned for FFXIII-Versus and that seems to be generally seen in a positive light.
We won't get Quick-Time-Events like some people fear though. Normura has lately tried to distance himself from Quick-Time-Events, as can be seen in this interview about KH3 (and the FFVII remake) from some months ago: http://www.khinsider.com/news/Quick-...be-in-KH3-5575 Also for those who worry and missed it: The above link also pretty much shows Nomura guarantee that there will be both the honeybee and crossdressing segment, as well as minigames.
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2015-12-06, 07:06 | Link #409 |
Logician and Romantic
Join Date: Nov 2004
Location: Within my mind
Age: 43
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In many ways I am willing to lose turned-base gameplay if in return they kill QTE. FFXII's special attack system is basically one huge chain of QTEs and it was NOT fun. QTE is the completely opposite extreme of Turned-based and it is infuriating.
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2015-12-06, 11:36 | Link #412 |
Senior Member
Join Date: Sep 2008
Age: 38
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A remaster is literally just polishing what's already there. See: Tales of Symphonia and (likely, based on the trailer) Zelda: Twilight Princess.
A remake is literally that, a remake. They are making it again, usually because the original is too archaic to remaster. That doesn't mean they have to change something as integral to the game as the battle system just because "it's modern!" That's how you end up making fans angry. See: Star Wars (now with more "NOOOOOOOOOO"). |
2015-12-06, 12:26 | Link #413 |
Senior Member
Join Date: Oct 2012
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But wouldn't you say the ATB system is archaic as well? There's a reason a lot of JRPGs (And this certainly isn't limited to Final Fantasy) don't use it anymore. And it not like the gameplay has to be much different if they switch to Action JRPG mode.
Also there's the fact that we know so little of the actual gameplay mechanics in the remake that complaints come off as a little too premature. |
2015-12-06, 12:38 | Link #414 | ||
Senior Member
Join Date: Sep 2008
Age: 38
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No, because it still works.
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2015-12-06, 13:35 | Link #415 | |
Banned
Join Date: Feb 2006
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Quickenings like every other FF Limit Break system are just a series of button prompts played out in a minigame like fashion. QTEs are basically uncontrollable and self triggering cutscenes that are devoid of any gameplay mechanics which function in a semi real-time state (in that you have small window of opportunity to do a predetermine action). If you count them as QTEs then every post FFVI FF has them too. Furthermore TB RPG is genre and QTE is a game element. They aren't mutual exclusive concepts. You can have QTEs in a TB game because QTE don not change the structure or mechanics of a game. Basically QTEs are just a cosmetic feature. |
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2015-12-06, 14:04 | Link #416 | |
Senior Member
Join Date: Mar 2014
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I personally feel like some people are just too stuck in wanting everything to feel exactly the same as in the original release, thing is unless you play the original version it won't, it's being improved in a way that the very person that created it thinks it should and until we get our hands on either a demo (like FFXV) or have the game in our hands we can't say whether it's good or bad. Tetsuya Nomura is making the game HE wants to make and that HE wants it to become in this remake, not the game that WE/YOU (whichever one fits better) want him to make, all we can do is give feedback once we do get our hands on it.
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Last edited by Chosen_Hero; 2015-12-06 at 16:48. Reason: DAMN YOU CELLPHONE KEYBOARD! |
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2015-12-06, 14:36 | Link #417 | ||
User of the "Fast Draw"
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Whether the system is popular or unpopular does not by that fact mean the system is or is not archaic. There is certainly reasons that other systems are being used in other games. But that doesn't mean it is a singular reason or even the same reason for each game. A pattern doesn't mean there is a singular and consistent source for it. Those systems still work and still work well. Not to mention they aren't themselves static. Quote:
Either you don't think people should have an opinion or you do. I think some people want everything. They want to say "be patient, wait and see" while at the same time telling others they are wrong.
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2015-12-06, 16:08 | Link #418 |
"Senior" "Member"
Join Date: Jan 2012
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fun fact: If this trailer showed the original gameplay, it would only contain normal attack moves, because the trailer only showed that and the "mini limits" that were not present in the original. i.e. they showed off how they handled the clearly weakest aspect of the original, which are boring and repetetive normal attacks.
The Kitase interview and the "DEFEND" option in the battle menue strongly imply that we get some kind of hybrid system that contains both turn based as well as real time battle elements. Perhaps the game will "pause" when you enter the battle menue, which makes it possible to give commands to all party members at the same time? I think that would be able to satisfy most turn based lovers, though of course that's only speculation on my part and maybe there won't be a pause option.
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2015-12-06, 16:55 | Link #419 | |
Junior Member
Join Date: Dec 2005
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2015-12-06, 16:56 | Link #420 | |
Senior Member
Join Date: Mar 2014
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final fantasy, mako energy, rpg |
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