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View Poll Results: Log Horizon - Episode 18 Rating | |||
Perfect 10 | 11 | 22.00% | |
9 out of 10 : Excellent | 26 | 52.00% | |
8 out of 10 : Very Good | 11 | 22.00% | |
7 out of 10 : Good | 1 | 2.00% | |
6 out of 10 : Average | 1 | 2.00% | |
5 out of 10 : Below Average | 0 | 0% | |
4 out of 10 : Poor | 0 | 0% | |
3 out of 10 : Bad | 0 | 0% | |
2 out of 10 : Very Bad | 0 | 0% | |
1 out of 10 : Painful | 0 | 0% | |
Voters: 50. You may not vote on this poll |
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2014-02-03, 17:07 | Link #81 | |
Senior Member
Join Date: Mar 2010
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( example -> follow quest) that what happened when someone open many threads at same time -> happened to me a lot -> thanks good we can edit our post here.... (Nvis was talking about gundam builder) |
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2014-02-04, 05:31 | Link #83 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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NPCs are people, guys. Even some of the characters in this episode acknowledged it. We need to leave the "it's still a game" mindset for a little while.
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2014-02-04, 08:28 | Link #84 | |
Senior Member
Join Date: Mar 2010
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->repair/vendor...etc NPC become human but now one find out because -> you go to repair npc -> open repair window screen -> repair button -> leave without talking with each other (if NPC talk than they used same greeting word) so even if next day they have human player controlling them no one will notice . don't to mention player still have there game screen, level and skill...etc. so they are more like good A.I instead of human . for example if you play game -> next day you can talk with every character with dynamic reaction = what will you think? A.I update or they become human? as long as player have game UI screen = it's game. not even Shiro treat them as human but the problem from his pov they act same as human if player get used to mistreat them with real pov gameplay -> they will do same in real/original world without even feeling wrong about it (if you get used to something you will do it automatically ) |
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2014-02-04, 10:56 | Link #85 | |
Senior Member
Join Date: May 2012
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For example, part of my brain still finds Krusty's interactions with Lenessia a bit awkward because part of me still sees her as "just" an NPC. |
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2014-02-04, 18:20 | Link #87 | |
Senior Member
Join Date: Mar 2010
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yet do you see anyone talking to repair NPC? + actually only some hero NPC used unique look, but most used same characters look as players |
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2014-02-05, 03:05 | Link #89 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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I don't know how old you are, but I've likely been playing video games longer than most people here have been alive, and certainly have MO and MMO cred since the dawn of the genre, as an avid Ultima Online player for years, and moved on to various major online games through out the decades. I've done it all, from settling down with a exquisitely expensive house in UO, leading one of the top 100 PvP guild in battle as an officer in GW seasons after seasons, endlessly item scourging in Dia2, to leading raids as a raid officer in WoW, been there and done that. If you deem video game cred makes the difference, it'd be hard to find someone with longer history than me. That being said, there is a vast gap between crude representation on the screen normally requiring enhancement with your own imagination, and an actual real physical existence. Sure, "that dwarven bread vendor walking around in front of the Ironforge bank" is clearly a NPC, and we've all gotten used to treating one such. But if I suddenly and inexplicably find myself in the REAL Ironforge, far cry from the crude low polygon representation we're used to seeing on the screen, and a real, breathing, dwarven woman walked up to sell bread, which you then interact naturally like any human being, any and all notion of that woman being an artificial robotic construct would immediately leave my mind. If Elder Tales was a VR game, where the gap between digital representation and reality was narrower, it would be a different story. But it's not.
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Last edited by aohige; 2014-02-05 at 04:44. |
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2014-02-05, 03:13 | Link #90 | |
Senior Member
Join Date: Feb 2013
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In most online games, npc's are not indistinguishable from players, they are usually static, have predetermined dialogue, if they have any, they move predictably and almost always require use of UI/menu screens to interact with. In Log Horizon, the difference used to be easily seen, then the change happened, and now landers are indistinguishable from adventurers (see: Rundelhaus), unless you actively decide to check. |
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2014-02-05, 03:17 | Link #91 |
Oshite mairu!!!
Join Date: Jan 2012
Location: Ware wa Kuu. Ware wa Kou. Ware wa Jin!
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I think the story medium (anime/LN) is also contributing a bit to his reluctance to accept ET as reality and PotL as "real" people. If, say, this was a live action show and the said dwarven bread vendor were played by a real life actress then I think it would be easier for some to swallow.
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2014-02-05, 05:18 | Link #92 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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I dunno, but as a veteran tabletop rpg players and someone who played RO for over 10 years, I find myself easily immersed. As a consequence, other than the food problem in the first weeks, I think I can adapt myself to Theldessia likely as a scholar or any of those intellectual subjobs.
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2014-02-05, 05:28 | Link #93 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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Talk about ratio of representation to imagination skewed to 1:10! Fantasizing is a requirement to participating in the first place. Alas, while I find myself an imaginative person, I prefer a synergy of crude representation and fill the holes with imagination.
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2014-02-05, 09:50 | Link #95 | |||
Senior Member
Join Date: Sep 2009
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2014-02-05, 16:45 | Link #96 |
Senior Member
Join Date: Mar 2010
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1-NPC look same as player without Game interface unless you talk to or click on them.
(for me I hide players name unless I click on them while showing NPC name all time to make it easier to know who the hell is NPC ) 2- you still used UI to buy / sell = whatever NPC greet you = you automatically think of it as A.I greeting + you don't remove money from you wallet and hand it to NPC vendor (that scene was anime only -> how the hell can Shiro carry 5 million gold?) you used UI system to buy/sell + if it really change from game days than people will notice that from day 1 (you go to NPC and try to buy something -> eerrr where the heck is buy button ?) + Also, I am not saying they will treat them as NPC forever even if they are actually real human. but when you used to treat someone as NPC for dozen years (because he is NPC) and next day he become human with same name, look, job and personality = you will aromatically treat him as such think of it like lying kid about from wolf story someone who always lie about wolf -> everyone start to ignore him -> even if real wolf show up -> no one will believe him -> basically they will keep ignoring him no mater what he say (even if he stop telling a lie -> it will take time to trust him again) simple answer = think of it like habit -> you ignore NPC talk everyday ((Fact -> most players ignore NPC talk)) -> you will ignore him when he become human and if you didn't notice -> most people who talk to villagers = newbie (most high level don't think there is point in talk to villager A unless it to gather info like normal game) though that might change in future with them acting more human than player themselves |
2014-02-05, 18:59 | Link #97 | |
Senior Member
Join Date: Sep 2009
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2014-02-05, 20:21 | Link #98 | |
Senior Member
Join Date: Feb 2013
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Problem with 2 is, they are not using UI anymore to interact with the landers. Many might have thought of them as just npc's at first, but by the time of novel 5, there is no excuse for that except a severe case of stupid. |
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2014-02-06, 06:30 | Link #99 | |
Detective
Join Date: Aug 2010
Age: 36
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Other guilds at the round table were told, and didn't really think about it or have never heard about it at all. That being said: You need to consider that there was a bigger expansion pack, and that A.I research improves from year to year. The new Landers could have simply been a new A.I, and considering how it is suddenly a VR game, the game probably even got a new engine. Or Spoiler for [Another one of my outrageous theories - featuring my theory about Log Horizon's 'VR':
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2014-02-06, 06:54 | Link #100 | ||
Adeptus Animus
Author
Join Date: Jan 2007
Age: 36
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