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View Poll Results: Log Horizon S2 - Episode 9 Rating | |||
Perfect 10 | 2 | 7.69% | |
9 out of 10 : Excellent | 13 | 50.00% | |
8 out of 10 : Very Good | 7 | 26.92% | |
7 out of 10 : Good | 4 | 15.38% | |
6 out of 10 : Average | 0 | 0% | |
5 out of 10 : Below Average | 0 | 0% | |
4 out of 10 : Poor | 0 | 0% | |
3 out of 10 : Bad | 0 | 0% | |
2 out of 10 : Very Bad | 0 | 0% | |
1 out of 10 : Painful | 0 | 0% | |
Voters: 26. You may not vote on this poll |
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2014-12-04, 07:54 | Link #81 | |
Senior Member
Join Date: Mar 2009
Location: In my room
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But this time around a total different raid boss from a total different zone just decide to crash in the party killing one is already hard enough. But killing 3 AT THE SAME TIME is impossible.
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2014-12-04, 22:45 | Link #82 | |
( ಠ_ಠ)
Join Date: Jul 2006
Location: Somewhere, between the sacred silence and sleep
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But no, this was two entire separate bosses, barging in the fight.
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2014-12-05, 01:56 | Link #83 |
Crax
Author
Join Date: Feb 2011
Location: MY
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Oh. I can see why MMORPGs aren't so popular at my place at least. I'm seriously surprised no one came up with something similar to Log Horizon's idea. Funny how people can set up ridiculously intricate puzzles but not ponder over something as simple as this...
Regardless, I think it's obvious that the point isn't to fight 3 raid bosses at the same time. As you've all said, it's physically impossible. But there are ways. Their objective isn't to kill all the raid bosses after all.
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2014-12-05, 12:56 | Link #84 | ||
Senior Member
Join Date: Dec 2005
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btw, my post earlier was based on assumption that if bosses can indeed do as they please, if they can leave their respective raid zone and roam outside field, what will happen. Quote:
I do admit I'm a bit disturbed that discussion on this topic either goes "Oh no adventurers gonna get wiped out over and over" or "Nah we gonna farm the shit out of those bosses and get tons of epic loots". It's all about us and loots. What about poor lander ? not many seem to care
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2014-12-05, 13:59 | Link #85 | |
Lurker on the threshold
Join Date: Aug 2007
Location: France
Age: 46
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Agreed, the point is not the Adventurers killing all the things, it's about them able to protect the infrastructure to live (no farm no food for exemple). |
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2014-12-05, 16:57 | Link #86 | ||
Anime Watcher
Join Date: Apr 2009
Location: Elsewhere
Age: 35
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The only thing they would have to worry about is collateral damage from AoE's on the structures in the city, and that's even if the goblins managed to break the adventurer's front lines, which I doubt they would. |
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2014-12-05, 16:58 | Link #87 | |
I'm a sucker for Harem
Join Date: Aug 2004
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2014-12-05, 17:09 | Link #88 |
Anime Watcher
Join Date: Apr 2009
Location: Elsewhere
Age: 35
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Yes, but in this fight with 3 bosses, it's still set up in a way for you to be able to beat it regularly. The fight is balanced for the other 2 to join in. This dungeon was not balanced for the other two bosses to join in.
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2014-12-06, 00:54 | Link #89 | |
Senior Member
Join Date: Mar 2009
Location: In my room
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In my experience in MMO. I only fought raid boss after raid boss and some times 2 at the same time but individually they are weaker or have glaring weakness that can be exploit. It hard to fight them when they are together or if the space is limited and you can't get away from aoe attacks but overall. the more nasty ones are when there are mobs summon every now and then that disturbs the battle. its much annoying that way. specially if they spawn randomly and ended up attacking your supports.
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2014-12-06, 03:52 | Link #90 |
Crax
Author
Join Date: Feb 2011
Location: MY
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Lol. Then how do you explain the bosses suddenly joining the fight? Note that they came specifically to help out this raid boss. So of course they detected that its HP was below a certain threshold, and thus triggered a command where they arrive to fight off the enemy. Whether the monsters are 'breaking out of their gaming algorithm' has nothing to do with it, in fact there's absolutely zero need to break out of code if we assume that it was designed like this in the first place.
Like do you even UNDERSTAND what you're talking about? Have you never played a puzzle? 'Oh, because the monsters are now irregular they came to help this raid boss'. Like what? If you're saying that the bosses are now 'sentient', then why the hell didn't they come earlier the moment the invaders showed up? Even if we suppose they're now sentient, they still need to have a way to detect that their 'comrade' is in danger. The simplest explanation to this is that they can detect each other's HP and arrived to help the moment that boss' HP dips below a threshold. Another explanation would be time where after a certain amount of minutes, the raid bosses will automatically enter this combat zone. The point is that this can TOTALLY be designed and is TOTALLY possible even in our real life MMORPG this moment. Therefore it does NOT even stand as evidence that the behavior of the game was changed, because this can be just like any other raid with a change of flavor in it. Or are you going to say that a raid that instakills you at a certain zone is totally out of the norm and SkyNet is live? OMG TERMINATORS HUMANITY IS DOOMED! Also, just because there's an unsaid (NOTE: UNSAID) rule that there usually is just one raid boss in one raid zone doesn't mean that it must be that way forever. It's like saying, 'OMG that boss does 9999 damage to all my characters in 1 hit it's unwinnable OMG GG GIVE UP I CAN'T GO THROUGH THIS LEVEL', which is totally stupid. It means that there's another way to go through this particular level that does not necessitate or require you to force your way through.
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2014-12-06, 06:04 | Link #91 | |
Senior Member
Join Date: Dec 2005
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I also doubt that when bosses roam the land, they will come running and assault Akiba wave after wave. I see no motive for them to do so. It's also unlikely that they will specifically target any settlement for that matter. That actually make them a lot harder to handle as they are unpredictable (remember? Shiroe's worst enemy ).
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