|
View Poll Results: Log Horizon S2 - Episode 3 Rating | |||
Perfect 10 | 7 | 23.33% | |
9 out of 10 : Excellent | 10 | 33.33% | |
8 out of 10 : Very Good | 11 | 36.67% | |
7 out of 10 : Good | 2 | 6.67% | |
6 out of 10 : Average | 0 | 0% | |
5 out of 10 : Below Average | 0 | 0% | |
4 out of 10 : Poor | 0 | 0% | |
3 out of 10 : Bad | 0 | 0% | |
2 out of 10 : Very Bad | 0 | 0% | |
1 out of 10 : Painful | 0 | 0% | |
Voters: 30. You may not vote on this poll |
|
Thread Tools |
2014-10-21, 06:23 | Link #84 | ||
Senior Member
Join Date: Jun 2012
|
Quote:
Quote:
Any way what happen to those who fall in EP3? (including Nao and tetora). |
||
2014-10-21, 06:53 | Link #85 | ||
Senior Member
Join Date: Dec 2005
|
Quote:
Quote:
It is unlikely that any healer can rez them
__________________
|
||
2014-10-21, 07:01 | Link #86 | |
Senior Member
Join Date: Jul 2012
|
Quote:
__________________
|
|
2014-10-21, 08:36 | Link #87 | |
Junior Member
Join Date: Jan 2014
|
Quote:
|
|
2014-10-21, 17:08 | Link #88 |
Lurker on the threshold
Join Date: Aug 2007
Location: France
Age: 46
|
I rechecked the effectifs of the big guild in episode 9 of season 1, Silver Sword is at 220 members, DDD is at 1534, with the loss of motivation i can see how it can be difficult for Silver Sword to farm lower level raid.
|
2014-10-22, 00:38 | Link #90 | |
Senior Member
Join Date: Feb 2013
|
Quote:
There are multiple issues, one of which is that without fairy rings they can't really do that many raids in general. So anything decently hard...is very small core people. Since Silver Sword is a elite raiding guild, naturally people don't like moving towards a "casual" direction, and friction happens anyway. What's the point of being silver swords if you're not going to clear new content. |
|
2014-10-25, 08:15 | Link #91 |
Senior Member
Join Date: Apr 2012
|
I'm a little late to this, but a few responses to things that cropped up.
Everquest 1 had instanced raid content before Everquest 2 launched, but it also had fixed dungeons for most of its years. (Everquest had bits of Instancing in different places starting in 2003) Though there's not really much to suggest it's actually instanced. Raid Management, even at the high-end, is truly far more about logistics & planning, long before you ever get to the event, than just the strategy you'll be applying to the event. (And Lord help the idiot that triggers a raid event early the first time you're even seeing it) As for the disadvantages of being, well, "in-person" for a raid, that's a little different. You lack all of the modern tricks, so this is very much an old-school approach to the raids, but these are plenty of tricks available to deal with content like that. Mental notes collected from all of the members, generally works pretty well for aggregating during rebuffing periods. (And credit to Commie subs for knowing to use "Tank & Spank") Don't underestimate me on this point. In the old days of raiding, there were a lot of tricks. We did everything from have someone listen to the sound a Raid Boss used when casting a spell for movement calls, all the way to running a Raid Boss around in a circle for a full hour to figure out spell timing. This was a lot of the fun of Everquest raiding: nothing was given to you, so you had to work hard to come up with ways to deal with the problem. So, truthfully, being in-person isn't that much of a hindrance. Sure, modern video, log parsing and other modern approaches would be nice for them, but given the reload time for attempts, it's less of an issue. Having specific classes collect specific information & the ability to watch a fight directly, with your eyes as a camera, is a pretty solid way to analyze raids. In told, though, eps 2 & 3 gave a very good overview to the functional aspects of raiding. Everything from proper Group Formation (so utterly underrated by most Raid Leaders) to Trash Clearing and Iterated Raid learning. As a long-time bleeding edge raider, I can say it was really well done. Though the one way in which Log Horizon's world is much more like the very early days of MMO raiding, that's probably lost on most, is it used to take a LONG time between attempts at a Raid Boss. Modern MMOs let you get back in action in just a few minutes. In the "early days", since they were all D&D clones, it really took a very long time. 2-3 attempts over 5 hours wasn't unheard of. Now you can get that done in maybe 45 minutes (or less) in modern MMO content. Makes a massive difference in the time it takes to complete a raid. |
2014-10-25, 09:16 | Link #92 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
|
^ Some games still have strict entry requirements, usually stuff like quest items from a daily quest which you have to clear every time before a raid attempt or (more commonly) a limit on the attempts per player, even once per day - which means dc is a bitch :P
Awesome episode, I LOVE the raid dungeon map...it's three huuuuge floors with traps and monsters everywhere, plus a maze layout! If they really do clear this, Shiroe deserves that infinite money...and maybe a top-tier item to bring back to Akatsuki as a souvenir Speaking of which, this episode introduced skill ranks. I assume the top dogs all have at least hidden-rank skills, but it should be pretty hard for casual players to reach even that...so I wonder, how rare will the teachings be and by what factor would they increase a skill's power? (and, of course, who would be able to get their entire main kit to teachings-tier when getting even one of them is legendary?) |
2014-10-27, 08:37 | Link #95 |
物語は、もう、おしまい……?
Join Date: Jan 2007
Location: In the Horizon
Age: 43
|
There's a good reason why they're called Overskills, which I expect would be revealed soon in the upcoming episodes. It would probably also be a just-as-good explanation why the term "teachings" would fail to describe their essence.
__________________
|
|
|