2015-12-13, 12:24 | Link #581 | |
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We also don't know how much it will cost... perhaps they'll do it via a season pass that can be purchased for slightly higher than regular AAA price like somewhere around 80-100€, so who knows?
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2015-12-13, 12:48 | Link #582 | |
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2) I was almost asleep by the time I typed that so I may have misunderstood something (too lazy to go back and check), but SE could just as easily try recreating the feeling of changing discs considering the episodic format, and I will say, yes in a away I do think that everything can fit into a single BD, but due to how FF7 originally opens up its world SE would need to come up with a way to unlock the open world little by little as you progress until you get the airship and the world fully opens up and then you are free to travel anywhere you want, how will they do this? I don't know, can it be done? Yes. 3) Again, it doesn't have to solely be an underwater battle, it could be a multi-layered battle where you fight it multiple times and each time you fight it has less and less hp, you never know if this fight will be one of the things they change considering the nature of the battle in the original, expecting the whole game to be a 1:1 translation of the original is fundamentally flawed in the first place, it's a remake/reimagine things are going to change and only Kitase and Nomura know how, let's worry when the game development os closer to that part. -------------------------- (Checking my PS3 version of FF7 as I type this) So act 1 in the original game encompassed one continent up until the part where you fight Sephiroth in the boat, think about that, a whole continent that the remake has to bring to life (because in the original release there are just a handful of important places to actually visit) and populate with more towns and points of interest, keep in mind that at this point the best mode of transportation is going to be chocobos but even then that's half way through the first act and that takes quite a long time to get. Then we have act 2 with yet another continent where the Golden Saucer is located at, where travel consists of using a tank/truck thing and then after that in act 3 the whole world opens up with yet another continent and new islands that couldn't be reached before (in one of which the summon Knight of the Round is located at) by using the airship, heck the place where Wutai is located at is kind of like it's own continent. But here is the crux of the matter, you don't need the whole... let's call it planet or hemisphere (choose you favorite) unlocked from the beginning, so I personally believe them when they say that he maps will be MASSIVE and can and will have enough content to justify an episodic format. Sometimes I wonder if all the people complaining about the game being cut into parts even played the game in the first place.
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2015-12-13, 12:48 | Link #583 | |
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2015-12-13, 13:08 | Link #584 |
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Join Date: Jan 2012
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If I look back at my experience of playing ME2 without save import... yea I heavily recommend people NOT to do it, as it's a noticable inferior experience. But I guess having the "option" to start a fresh new game in "part 2" etc. with predefined items, lvl, etc., while "importing" still works as it should (=level, items etc. all still available from the part before), then it wouldn't be a loss, I guess. But I would still recommend not to do it, espacially not for people who never played the original.
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2015-12-13, 13:18 | Link #585 | ||||||
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2015-12-14, 12:57 | Link #586 | |
Many RPGs, Little Time
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Or maybe we shouldn't assume that it's that big, maybe the first midgar part in the remake would be a 10~20 hours long game, then yes, it would be like the pacing from the original game, however you have an extremely short game! But you're right, maybe I should just wait and see what they can do. Who knows maybe they will even surprise us positively! @sayde .hack was originally made with the episodic format in mind, so there are ways around possible issues. What SE is doing with FF7R is unprecendent, no other game has done something like that as far as I know! And not because it's innovative or anything, and yes because the concept has many flaws.
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2015-12-15, 12:06 | Link #588 | |
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Join Date: Aug 2008
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Yes, the scenario is complete.
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Last edited by Se7enSword; 2015-12-15 at 12:59. |
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2015-12-15, 15:35 | Link #589 | |
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But it's interesting to know this... it means that there will be even more custumization other than materia this time.
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2015-12-15, 21:25 | Link #590 |
User of the "Fast Draw"
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Some nice bits of information, though sadly still holding back on the things I'd rather know about right now.
Seems like it will be quite the battle for them to get part 1 out sometime in 2017. Still figuring out how the heck they are going to make guarding work in this new battle system. All we can do is keep waiting for more detailed information I suppose.
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2015-12-19, 05:39 | Link #592 |
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I am not sure if it can be trusted, but someone at Neogaf once posted the amount of lines and words from FFXIII and FFVII. The results was that FFVII had more than 3x the amount of lines compared to FFXIII...
And that's not all... once all the text get voiced (though a part may still remain in text form) it would inflate the lenght of the game even more. FFXIII was sold at full AAA price... now look at it from SE's point of view: You can remake FFVII which has 3x more script content than FFXIII, so expenses will also be higher. You want to sell it and ride the nostalgia train, but the extra income from the nostalgia factor doesn't compensate for 3x the lenght of the script. You have the followng options: 1. Just "accept" the loss of potential profit because you are such a nice person (The Bullshit choice that fans are "demanding" from SE, although beside publicity there would be absolutely no upside for SE) 2. Shorten the script so it's closer to the lenght of the usual modern AAA RPG (The choice neither the fans nor the devs want) 3. Take the risk of creating the whole game but with a much, much higher price than the usual AAA game (which would reduce the sales immensly and in total not make the game profitable, also fans would have to wait for a looooong time) 4. Don't make the remake in the first place (the choice that SE made for as long as Wada was CEO) 5. Release the game in parts (the choice that SE made now) So tell me which of the other options would have been more logical to you? It seems fans want "1." but as we could see that simply led to SE choosing option "4." instead, until the CEO changed and they finally decided to use method "5." Oh and by the way, new info: source: http://www.mognetcentral.com/threads...-22#post-30587
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2015-12-19, 12:01 | Link #595 | |
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Not really going to make a selection from those choices since even the premise of the whole argument is admittedly flawed or at the very least unproved. I'm sure the random poster who threw out that statement is a nice person, but I'm not going to base an argument on their guess. Loss of profits....yeah I suppose making a video game is in itself a loss of profits. Make the game, sell the game. Option freaking 6. They made the choice to add more stuff to it in order to actually make it possible to pad out the game into multiple parts. Understandably they want to make as much money from this as they humanly can. It's a big cash cow of a series and people will without a doubt buy each full priced part. At most what could they have charged for this as a single game 90? 100? Here they can get $200 plus for the whole thing for adding only so much extra content in there. Smart move in the end, there's no doubt there. I'll get a ticket when it's on sale. Will still be hard to get this thing for less than $100 even buying pieces at the right time or used, but will do what I have to do there.
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2015-12-19, 13:24 | Link #597 | |
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Also your assumption that everyone would buy every single part, even if it sold at 60€/$ (which is also your assumption) each, falls apart the moment when you realize that this game is not only a "nostalgia cashgrab", because in that case we would without a doubt still have ATB. You may have missed the fact that it's also supposed to bring in new fans, who would not blindly buy every "part" of a game for an AAA-title price each. I still think they will probably make the parts not cheap, but also not AAA-price each. My personal guess is that it would be 3 parts each costing 40€/$ or 4 parts each costing 30€/$ making the total cost for the whole package before price cuts about 120€/$, which would be reasonable, as long as the content and additions are good. I have always been missing a Vincent arc, because he really only gets a few lines here or there and the Lucretia Cave (which amounts to nothing aside from his final weapon and final limit). Yuffie although also being an optional character like Vincent, at least had a city (technically even a whole continent but it only had 1 city) dedicated to her and even two storylines (Materia-theft and Pagoda) that came along with that. Vincent really needs more content dedicated for him.
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2015-12-19, 14:29 | Link #599 |
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I never even played Dirge of Cerberus and I never mentioned it in my post. I was only talking about Vincent not having his own character arc in FFVII itself. It doesn't have to be anything related to Hojo - no - actually it would be for the best if it's something completely unrelated to that plot thread. For example an arc about Vincent's early Turk life or something along those lines. If they really want to tie in the compilation stuff into it a bit, then this would probably be the best point to tie in something from Before Crisis, because that game actually was about the Turks. Who would be better to connect BC to FFVIIR if not Vincent, a former Turk?
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2015-12-19, 15:31 | Link #600 |
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Sorry for anyone who utterly hated every aspect of DoC, but since they did confirm attempts are being made to better tie in the compilation to the main story, then there are indeed some story elements introduced in that game which will more than likely have to appear in the remake.
I mean its almost sort of unavoidable when you consider the huge amount of development given to Vincent and the fact that one of his transformations is a WEAPON. (and one of the two most powerful WEAPONS at that) Whats more is that it turns out he was well aware of this throughout the events of FFVII--which brings up a lot of potential questions. Of course, none of this was mentioned or brought up during the original game because these concepts hadn't been conceived at the time and Chaos was nothing more than just another transformation given to Vincent by Lucrecia. But now that these details exist I'd expect scenarios to be added and/or changed to accommodate it. I mean there's no way the issue doesn't get brought up during the main game when Vincent knows full well how dangerous it can be if he ever loses control. This development may also affect Vincent's limit breaks. How's Chaos going to be handled now? Will he get an entirely new final transformation to replace Chaos? Or will an optional (non canon) quest be added to allow him to get the protomateria so he can control it and use it freely in battle? Either way, I'm looking forward to seeing how much of an affect Vincent and Chaos will have on the plot now that Vincent is likely going to become a mandatory addition to the story. |
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final fantasy, mako energy, rpg |
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