2012-05-28, 07:39 | Link #41 | |
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Join Date: Nov 2006
Location: Australia
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And instead of fly, it's like gliding all the way
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2012-05-28, 11:17 | Link #42 |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Well, I don't consider the "hub and instance" games (like Vindictus) to actually be in the same category as immersive worlds (like TERA), so I really hope it isn't the former. Hub'n'instance games can be fun but to call them MMOs in the original Everquest sense I find a bit of false advertising.
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Last edited by Vexx; 2012-05-29 at 10:49. |
2012-05-28, 16:57 | Link #44 |
Obey the Darkly Cute ...
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Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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And that is my biggest alarm bell.... NCsoft manages to make anything it touches radioactive which is sad because they've had some fair properties.
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2012-05-29, 03:29 | Link #46 | ||
Bearly Legal
Join Date: Jun 2004
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2012-05-30, 13:02 | Link #47 | |
Senior Member
Join Date: Mar 2007
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Unlike Nexon, which basically does not have a Customer Service department. Your tickets will be in limbo forever and they never restore accounts or money you paid even if you were hacked because of their own server security. |
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2012-06-03, 17:37 | Link #48 | |
The Chaotic Dreamer
Join Date: Sep 2006
Location: In a cruel yet beautiful world
Age: 32
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Spoiler for Off-Topic:
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2012-06-03, 19:04 | Link #49 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Verizon and AT&T are huge mega-corps... anecdotal evidence from either good or bad is pretty worthless as it depends on the specific call center person you get.
NCSoft has a marginal public relations track record in keeping the customers informed and in responding to serious problems - particularly with transplanted games. Are they worse than Nexon? To me that's like fighting for the bottom of the scum pond - neither one is all that great. So what you hope for is basically a relatively stable game so you don't have to depend on customer services or the existence of GMs, etc.
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2012-06-04, 03:51 | Link #51 | |
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Join Date: Nov 2006
Location: Australia
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Waiting got Guild War 2. And actually one more Ncsoft game: Lineage Eternal. Seems to be similar to Diablo (Or Lineage 1) but there are lots of interesting and creative mechanisms. Massive number of mobs at every spawn (like hundred easily), draw the mouse on the ground for Aoe, or throw mobs up and blow it away down the cliff for instant kills, or fire up the torches to kill ghosts. It said the investment for Lineage Eternal just in preparation state is as much as the whole budget for Blade and Soul already
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2012-06-04, 05:50 | Link #52 | ||
Bearly Legal
Join Date: Jun 2004
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As for Lineage, it's a very very well established franchise (especially in the Korean market) unlike Blade&Soul which is a brand new IP. Not surprised to hear NCsoft putting their weight on this one.
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2012-06-04, 12:11 | Link #54 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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Well.. so far their actual press announcements make it sound like they're leaning toward a classic subscription model... but the translation was bad enough I wouldn't place bets on any final business model.
Personally, I *like* the subscription model with a cosmetics cash shop. Proper game design does more to mitigate gold farm/sellers to annoyance level.
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2012-06-04, 12:46 | Link #55 |
Adeptus Animus
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Join Date: Jan 2007
Age: 36
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Since my spare time has shrunk considerably since my WoW days, I've grown to dislike the subscription model. I'd rather have a game I can play when I finally find the time without having to check whether I'm allowed to and pay up if I'm not.
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2012-06-04, 16:22 | Link #56 |
Obey the Darkly Cute ...
Author
Join Date: Dec 2005
Location: On the whole, I'd rather be in Kyoto ...
Age: 66
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A "pay by the hour" scheme might be interesting and address the time available issue (perhaps it would come to $20/month if 24/7 and people who opt in monthly get a lesser rate just like the current 1/3/6/12 sub model). Of course, I have no idea whether an hourly model would sustain the game's operation and development.
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2012-06-04, 22:20 | Link #60 | |
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Join Date: Nov 2006
Location: Australia
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Smart business if it's the case. 50 cents more or so will be hardly recognisable. But then you still feel like no subscription
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mmorpg |
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