2006-03-21, 14:35 | Link #21 | ||
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2006-03-21, 15:33 | Link #22 | ||
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2006-03-21, 16:34 | Link #23 | |
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--- lol "compensator" indeed. Not sure what the plot device in 0079 was, though. Minovsky particles are a good start (for that compact fusion reactor). |
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2006-03-21, 17:18 | Link #24 | |
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2006-03-21, 21:29 | Link #25 | |||||||||
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Last edited by 4Tran; 2006-03-21 at 21:44. |
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2006-03-21, 21:46 | Link #26 | |||
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2006-03-22, 00:15 | Link #27 | ||||
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4Tran, you look like those knowledgable old type Gundam otaku
That said, my mecha-fu is not weak In response to the original post: a) Steel is not an unusual choice for an warmachine, as tanks and ships have been using them since forever. Steel comes in many different qualities, and in general steel is really an "general purpose" material that is strong in tension and compression, while having good (impact) toughness and mallability. While it is not particularily good at anything (unlike say carbon fiber's strength in tension), it is good at everything. In modern composite armor, different types of steel are interlaced with fiber, DU and spacing to increase armor effectiveness. It is probably the best armor material if considering homogeneous plates. (but mutimaterial composites are superior) Alot of materials have better yield strength than steel, but very few can match the energy required to actually break some steels. B) Gundam-verse reactor output is just plain sheer absurdity. If you do some calcs on the power output required to do some of the tricks used in Gundam, the reactor output falls far short. C) meh, just make it Newtons D) I always thought it as axial rotation, which is applicable only to mecha and tanks than and rotate on the spot. It is probably a measure of agility as MS is suppose to be able to dodge shells..... E) Probably some unknown standard, similar to "service ceiling" definition for aircraft which applies to the attitude an aircraft is able to climb at 100feet/minute. F) 120mm must be supersized grenade launchers. The fact that one can dodge machinegun fire means the muzzle velocity must be very low..... Quote:
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If you think Zakus are bad, what about the Gundam? It can charge an entire company worth of tanks and mobile suit and not die thanks to super robot power! The rule with anime is that anything bipadel gets an automatic boost in agility reguadless of tech level.... Quote:
Now here is a real problem: Quote:
No way an Zaku can do all the shit it does with only 0.59G single direction acceleration..... and how the hell does char have 3x the speed out of his MS? |
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2006-03-22, 02:20 | Link #29 | |||||
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2006-03-22, 13:36 | Link #30 |
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Things often look good on paper but when you impliment them they can have problems. Suddenly the thing that didn't look so good before can become the favored choice out of desperation. Theory doesn't always work out in real world circumstances because we make mistakes in our calculations. I don't see the problem with the zaku II looking inferior to a megella tank on paper and by statistics. As long as in battle the zaku II produced some results that caused it to have the edge over the megella tank.
Of course this is just an anime so why are we arguing about real world application of things that don't exist? Well I think this is what causes gundam to be so popular. Its because the creators did try to provide real world explinations for everything. I mean when was the last time that you get this in-depth of an explination for how something works in a sci-fi show live action or animated? And whats even more amazing is that most of these things stand the test of time its been over 25 years and most of these explinations are still acceptible even if you have to strech them a bit. Although this isn't directly related to whats being talked about here.. maybe it will spark some new interesting discussions. http://www.ultimatemark.com/gundam/power.html |
2006-03-22, 20:48 | Link #32 | |
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2006-03-22, 23:18 | Link #33 | |
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Most of the explainations are made up by die hard otaku fanboys, rather than bandai (which is good at printing nonsense on model kits and ref books) anyways. It is only thanks to the fandom the Gundam have any justification at all. |
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2006-03-23, 00:19 | Link #34 | |
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2006-03-23, 00:51 | Link #35 | ||||||||||||||
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However, it is equivalent to RHA, and thus not a very effective defense against anti-tank weapons. For example, an infantry weapon like the AT-13 is capable of penetrating a full meter of RHA. For tanks, homogenized steel is dangerous enough, but given the necessary thiness of mobile suit armor, it would be suicidal. Quote:
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I think that the Zaku II's acceleration was fairly well represented throughout MSG. Quote:
As a interesting note, many of these statistics appear only for the earlier Gundam shows. The later ones eschew some of the sillier figures. SWPIGWANG, your mecha-fu is indeed strong, and I agree with most of what you said. Quote:
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More importantly, the figure lends to the pseudoscientific belief that, in space, maneuverability is a seperate issue from acceleration, that it is possible to excel at the one, but be poor at the other. This may be the case for atmospheric aircraft, but it is eminently not so in space. In this environment, the greater your acceleration, the greater your maneuverability as well. One attribute is merely a function of the other one. Quote:
The fact that the 120mm gun is fully automatic leads us to believe that it has a very low muzzle velocity, and the observed recoil lends further credence to that. If you are familiar with firearms, it's also quite possible to make some good guesses as to how the gun's functions, such as ammunition feed, blowback mechanism, etc., work. Blaming anything unrealistic on animation errors is a bit of a copout, and violates SoD, so I would only accept it as a valid excuse in very specific situations. The same goes for some of the creators' mind-numbingly stupid science errors. Quote:
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I have pretty much the opposite opinion - I think that Gundam would have been better off not trying to explain things in as much detail. The problem is that this level of detail invites closer scrutiny, and further scrutiny exposes the errors in their facts. It becomes painfully obvious that the specification writers don't have much of a scientific background, and that they're rather unfamiliar with modern weapons. If they left the details for the audience to work out for ourselves, we would probably come up with more reasonable conclusions. I also have the feeling that spoon-feeding silly specifications also leads to unscientific thinking on the part of the fans. Quote:
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2006-03-23, 15:39 | Link #36 | |
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2006-03-23, 16:20 | Link #37 | |
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A client/designer makes up stuff and hands some specifications to some engineers, telling them to make their ideas to work. It is not the job of the client/designer to work out solutions, else probably a lot of us would be unemployed. What we have here, with the MS specs data, is basically PDS kind of thing, so scientific backing isn't necessary, nor does it need explanation of how things should/will work. Since this is an animation, you probably wouldn't want to pay some engineers to workout how things would behave and work in reality, only to find out that you need more drawings to make a scene realistic, far too expensie |
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2006-03-25, 19:17 | Link #39 | |||
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http://www.ultimatemark.com/gundam/a...amcentury.html While these arms and legs obviously contributed to the mobile suit's versatility, one might suppose they would become dead weight when it was used in space. However, Zeonic's engineers confounded this expectation by developing the AMBAC system (Active Mass Balance AutoControl system). Unlike previous space fighters, which used vernier rockets to change their attitude, this method allowed the mobile suit to change its attitude by moving its arms and legs. At first glance, the fact that outer space lacks hindrances such as air resistance might seem like an advantage during combat operations, but this lack of resistance becomes a serious drawback when it comes to changing direction. When an aircraft makes a 180-degree turn in the atmosphere, it transfers its own kinetic energy to the air molecules via its wings and then uses the counter-reaction to change its direction, allowing it to turn with virtually no reduction in speed (1). A spacecraft, however, must eject propellant and use the counter-reaction to turn itself. The propellant consumption is extremely high, and previous space fighters required 2.5 seconds for a 180-degree attitude change and exhausted their propellant after making 30 turns. In the AMBAC system, however, the arms and legs are moved rapidly and the counter-reaction is used to change the attitude of the machine itself. Even space worker craft used a similar kind of mass movement for passive functions like balance correction. But the AMBAC system, thanks to the powerful atomic reactor and the fluid pulse system, could move the mobile suit's arms so rapidly that acceleration reached more than 100 G at its fingertips, enabling this huge machine to perform a 180-degree attitude change in less than three seconds. This technique, which prevented the mobile suit from having to expend any propellant, meant that its arms and legs were not dead weight but rather an effective attitude control system. Quote:
Zakus also have range advantage, because of their height, making long range fighting possible for the Zeon, while it's almost impossible for the Federation becayse of the Minovsky Particles. Of course, that height becomes a problem in battlefields like cities and a few other rough terrains, however, it's not that big. Don't forget that a mobile suit can easily crouch, or even crawl, if necessary. Of course, large numbers of tanks would easily destroy a MS. However, that's why the Zeon also used Tanks during the early war. As the war progressed, both sides started using Mobile Suits, making anti-Tank weapons rather unnecessary. They did keep using aircrafts though, because early MS are inferior to those in atmospheric battles. According to Gundam Century, the Zeon also used Zakus for construction work on Earth. Last edited by NeonZ; 2006-03-25 at 19:34. |
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2006-03-25, 22:02 | Link #40 | ||||||
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Of course, this is on the assumption that the AMBAC system even works in the first place. If an object isn't ejecting mass or pushing off something, there's not much it can do to alter it's angular momentum. This system seems a lot more trouble than it's worth. In addition, if it works like it's cracked out to, then why do mobile suits have to have all those verniers? Quote:
NeonZ, what evidence do you have that Zaku IIs can turn and aim faster than a Magella's turret? As I've shown earlier in this thread, the 120mm machine gun is an extremely low muzzle-velocity weapon. This means that it has severely restricted range and accuracy. No matter how well the Zaku II can see the surrounding, it is still restricted to this range. Minovsky Particles will have almost no bearing on ground combat - modern ground troops use very little radar to find things. Instead, they rely on thermal sights and the like. Being tall is extremely bad in combat. A Zaku II will present a target about 4-5 times the size of a Magella. Crouching and crawling are very inefficient forms of movement. Besides, even crawling, a Zaku II would present a larger target profile than a Magella. Quote:
The reason that the armies used aircraft is that they had no mobile suits capable of flight in the One-Year War.
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