2014-06-11, 03:40 | Link #21 | |||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Eurogamer article with Miyazaki interview http://www.eurogamer.net/articles/20...dborne-preview
We might quite possibly not have any shields in this game. Quote:
Quote:
Quote:
|
|||
2014-06-11, 04:17 | Link #22 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
|
I'm not sure about the idea of locking out the shield. It's one of those thing that helped me keeping calm in Demon's Soul. Hopefully it won't turn into a cheap shot at artificial difficulty by forcing the players to die without way to defend themselves.
__________________
|
2014-06-11, 05:03 | Link #23 | ||
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Quote:
EDIT: This part hasn't been confirmed yet, but-- Quote:
|
||
2014-06-11, 06:02 | Link #24 |
大巧不工
Join Date: Dec 2003
|
Hmm... I find myself not bothering with a shield much in DS2, and I think I prefer it that way.
The shield in DS1 provided this "stance of absolute defense" which arguably can make a good part the game "kind of easy". I wasn't too into magics in DS, but I am dying to shoot things up with revolvers... |
2014-06-11, 06:32 | Link #25 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Hmmm quite the opposite, personally I feel that DS2 taught me that my shield is the last resort while dodging should be my first line of defense. Greatshields are heavy and require a lot of stat investments, while anything that's not a greatshield has quite poor stability, but whichever shield you use holding them up would reduce your stamina regen and that could prove fatal.
Not to mention with the bash mechanic that instantly stuns you when connected to the shield I only ever have a shield up in the case of tricky enemies whose attack pattern I haven't yet learned. |
2014-06-11, 10:29 | Link #26 |
お姉さん☆
Join Date: Jul 2013
Location: Toronto, ON
Age: 31
|
I'm not really a shield user. So it's neat they're going for that.
But since a Dark Souls 3 is likely to happen, and this is a new IP, it's better to move on as well with new ideas. It's clear he's not making it to be cheap, and that's what the Blunderbuss is for. |
2014-06-11, 10:39 | Link #27 |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
Gametrailers have another impression video of the demo.
http://www.gametrailers.com/videos/9...-2014--eyes-on. He has a lot of good things to say about the city that the game revolves around And definitely a lot more stuff about what happened in the demo. |
2014-06-11, 12:39 | Link #29 | |
お姉さん☆
Join Date: Jul 2013
Location: Toronto, ON
Age: 31
|
Closed Doors demo. Likely because it's still early and they don't want to deal with the FPS backlash since it's unfinished. Guess we will see it at Gamescom or TGS since its not out till Spring.
Also: Quote:
|
|
2014-06-11, 17:59 | Link #31 |
お姉さん☆
Join Date: Jul 2013
Location: Toronto, ON
Age: 31
|
https://www.youtube.com/watch?v=0GCx...ature=youtu.be
Early Off-screen gameplay. Keep in mind, about the framerate, there is a reason this was closed doors. This was also played in God Mode |
2014-06-12, 00:05 | Link #35 | ||
お姉さん☆
Join Date: Jul 2013
Location: Toronto, ON
Age: 31
|
Quote:
Patrick Klepek confirmed that stamina is still in. It's an organic world like Dark Souls and they're still working out the consequences of death. Alongside that here's same fan answered questions from GAF Quote:
|
||
2014-06-12, 00:44 | Link #36 |
Senior Member
Join Date: Nov 2013
Location: TN, USA
|
Shields are a great comfort in the souls games. I try to dodge almost everything, but I sometimes miss my timing and have to throw up my shield to take the hit. When I play without a shield in souls, I tend to be more aware that I'm shieldless and panic more easily in engagements.
If the game doesn't use shields though I think I could still do well in it. The way they make it sound with the enemies being more aggressive is like an evolution in the Souls games. Its kind of where they've been leading too. DkS2 enemies are more aggressive then they were in Dks1, and rush you much more frequently when you try to back off. Maybe they're making the new enemies even more aggressive then that. |
2014-06-13, 01:52 | Link #38 |
A Proud Lolicon
Join Date: Dec 2006
Location: In front of my computer
Age: 37
|
This or this. In case they take one down.
Pre-ordered. I can miss anything, but not this one. Note that this is, from what I heard, a leaked trailer of the old build that is supposed to be shown in TGS 2013.
__________________
|
2014-06-13, 02:34 | Link #39 | |
We're Back
Join Date: Nov 2006
Location: Redgrave City
Age: 35
|
I've heard about that as well from some of the people who have seen the demo at E3, it's quite possible that the blunderbuss could also be used to put enemies into a vulnerable state for riposte.
Graphical details a very good, but frame rate suffers. EDIT: Holy. Fuck. EDIT: Bloodborne’s Victorian inspirations influence both setting and gameplay Quote:
Last edited by Chaos2Frozen; 2014-06-13 at 06:46. |
|
2014-06-13, 11:32 | Link #40 |
お姉さん☆
Join Date: Jul 2013
Location: Toronto, ON
Age: 31
|
They've at least acknowledged the framerate issues and said it would be ironed out.
That trailer is great, but I can see why they opted for CG. We'll be seeing this game at Gamescom and TGS confirmed by Bloodborne twitter. |
|
|