2015-06-20, 15:47 | Link #262 | |
Senior Member
Join Date: Dec 2005
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This game will not undergo development hell like FFvsXIII/FFXV. There's entirely too much riding on this. Expecations are high and the budget is no doubt high as well. (especially if Sony is funding it). This will be among SE's highest priorities. It's not going to get any less than SE's full attention until it's completed. |
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2015-06-20, 17:40 | Link #264 |
Senior Member
Join Date: Dec 2005
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Tai Yasue is currently (and is perfectly capable of) shouldering the bulk of the work as director for KH3. Coming straight from the mans mouth, Nomura's more of the visionary. They get his input every now and then, but for the most part, development of KH3 is left up to Yasue and the Osaka team. This was confirmed last December. Not saying Nomura doesn't have any work left to do for KH3, but I doubt he spends nearly as much time as a lot of people think towards the project. By this point, his main role in KH3 development is probably just to contribute and approve of ideas.
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2015-06-20, 18:01 | Link #265 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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We're talking about one of the biggest games in gaming history, you simply can't announce a remake of a classic(that every fan has been harping on about for years) and have it undergo development hell, it's not good business, we know it and (god hopes) they know it. It might take a few years but I doubt it will take anything close to other long development games. I hope this time they make the weapons a tad easier to kill or at least a little quicker, that hour and half I spent trying to kill Ruby was frankly insane.
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2015-06-20, 22:03 | Link #268 |
The Fearless
Join Date: Mar 2014
Location: "United" States
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Well at any rate, in the first stages or w/e of development of FF7 they were going to kill off a character, and there were three characters are the start of the game; They were Cloud, Barret, and Aeris/Aerith... they couldn't kill Cloud off as he's the main character, Barret was pretty much the first black character in their series (least of all playable in a way imo), so that leaves Aeris.
Next they had to get you *the player* emotionally attached, if you will, to her, so when the time came when she gets killed off both Cloud and co as well as you the player will want revenge for Aeris/Aerith. IMO. So to answer your guys, it's killing two birds one stone in a way. Sephiroth is a somebody you need to stop, but kill Aeris gives you the driving motivation.
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2015-06-20, 22:35 | Link #269 |
User of the "Fast Draw"
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I still think that was a great move on their part. That first time I was completely caught offguard and in shock when it happened. Think I was right there with the rest of the characters and then boom you had this boss fight to get through before you could even react to it.
It did its job, you were shocked and now extremely invested on avenging her. Going after Sephiroth was something you were supposed to do. To that point there was certainly reasons to continue the chase. But that one moment gave the party and the players a unified purpose. Now you wanted to go after this guy and get him. I have no doubt they can do a good job with that scene in the remake. This time it will be more like Crisis Core. You know how it will end, but you'll still be emotionally invested in the moment regardless.
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2015-06-21, 00:02 | Link #270 | |
So Like A Rose
Join Date: Mar 2008
Location: Foxglove
Age: 36
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2015-06-21, 01:17 | Link #271 | |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Yes, he was a powerful character with a lot of issues, but when he killed the poor flower girl, he sentenced the world to doom by meteor, effectively becoming a true villain. |
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2015-06-21, 03:09 | Link #272 | |
Haven't You Heard?
Join Date: Jul 2011
Location: South-east Asia
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2015-06-21, 04:23 | Link #273 | |
Constellation
Graphic Designer
Join Date: Jan 2008
Location: Pearl of the Orient Seas
Age: 31
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and I've always loved FF's extra bosses (except ffvi Deathgaze. finding him was too hard).
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2015-06-21, 05:02 | Link #274 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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The only FFs with hated extra bosses were FFX and XII for me...Grinding the arena for hours upon hours to max out your stats is just tedious, the scaling for dark aeons and arena bosses was definitely off. As for FFXII...Yiazmat, 50million HP and an annoying as shit 7k dmg limit after 40 minutes of pummeling, in a game with a 9,999 dmg threshold - nuff said.
FFVII's weapons were acceptable in that the game offers a lot of power for its side quests (W-summon knights and master materia) without getting repetitive. |
2015-06-21, 09:51 | Link #277 | |
Know who you are
Join Date: Feb 2007
Location: Resides within the depths of Ned infested Glasgow
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I don't think they need to gimp it to levels for "softcore" gamers, just make it a tad shorter than it was really. Can up the difficultly if they want but make it shorter is better, I don't want to be half way through at 30mins to only wipe and have to start again. Don't have time for that nowadays but I always like a challenge. Now if there was something I'd really like for them to put in, that would be the card game from FFVIII. The hours spent playing that would be more than the playing the rest of the game put together, I never did complete the collection but I had a fair few cards as I recall. I tell ya now, I'd put everything I have into getting that Knights of Round card
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2015-06-21, 11:16 | Link #279 | |
Constellation
Graphic Designer
Join Date: Jan 2008
Location: Pearl of the Orient Seas
Age: 31
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I did beat Penance on X though, but it only took me 30 mins (I even failed a few of Wakka's attack reels then) Aa for mini-games. I don't know which is more tedious, breeding chocobos on VII or the treasure hunting from IX. I also prefer Triple Triad over Tetra Master
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2015-06-21, 11:31 | Link #280 |
Junior Member
Join Date: Dec 2005
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You know what would solve some of the long battles? Reducing the enemy's total HP. Of course, doing that would also either force them to either reduce the amount of damage the characters can deliver or make it harder to do consecutive attacks to balance out the game.
Would anyone who doesn't want the long battles be interested in something like that? (Personally, I don't think it took a long time at all to beat the weapons, so I'm fine with the way it is. I've taken a longer time to do some of the hunts in FFXII, although mostly because I kept dying .) |
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final fantasy, mako energy, rpg |
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