2019-04-30, 23:35 | Link #261 | |
Senior Member
Join Date: Apr 2011
Location: somewhere in Asia
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2019-05-03, 01:43 | Link #262 |
Senior Member
Join Date: Jan 2008
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25 Anime Production Assistants Share Their Troubles in Anonymous Survey:
"Fan-run animation production information blog Sakuga Blog posted the results on Tuesday of an anonymous survey it conducted with 25 anime production assistants. Overtime Work According to the survey, 96% of respondents worked overtime. 72% said they did it "always." Only 20% said they don't work on weekends or public holidays. In addition, 76% had accumulated unpaid overtime work. 44% said they worked unpaid overtime "occasionally," while 32% said they did it "always." The respondents spoke about how they were expected to be on call, and one respondent said: "You can never go on a vacation in case anything happens and you have to help out with other episodes too.”" See: https://www.animenewsnetwork.com/int...survey/.146299 |
2020-03-14, 20:21 | Link #263 |
Senior Member
Join Date: Jan 2008
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How An Animator From Massachusetts Worked On Sword Art Online:
"In an interview with The Indonesian Anime Times, animator Ida Badus Yoga (aka guzzu) spoke about how he's trying to move away from anime projects due to their unsustainability. guzzu has worked on Boruto, To Be Heroine and Castlevania, and states that the overwork, not having time to sleep, and the small salary prompted his decision to stop contributing to Japanese anime, instead deciding to work on Western projects. Kay agrees that working in Japanese anime isn't sustainable, and mentioned that it was the experience of working on Sword Art Online that was the motivation for taking the job, rather than the pay. Because he works a full-time job at WayForward, he struggled to find the time to work on the show, leading to a work-life balance that he says is unhealthy. Kay has also recently been approached with more anime offers, to which he admits will end up cutting further into his sleep. In discussions of anime budgeting, it's often surprising to learn that the quality of the animation rarely has anything to do with how much animators are being paid. In truth, there really are few incentives to bother to create great work in anime. But Kay was very clear that, despite the low pay, his goal is to continue to grow as an animator. He pushes into his sleep schedule and intentionally overperforms to stretch his limits. He compares himself to Goku from Dragon Ball Z and his never-ending quest to find out how much stronger he can possibly get, and judging from Kay's growth as an animator in just the last few years, it feels like an accurate description." See: https://www.animenewsnetwork.com/fea...online/.157487 |
2020-03-28, 00:11 | Link #264 |
Princess or Plunderer?
Join Date: May 2009
Location: the Philippines
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Nikkei Editorial Predicts Gloomy Times Ahead for Japanese Anime Industry as China Puts Focus on Domestic Animation:
"Japanese financial newspaper Nikkei posted an editorial on its online site on Tuesday discussing the effects of China's recent pivot to its domestic animation industry. Although China was the country with the most contracts with the Japanese animation industry in 2016, the Nikkei article argued that China has been retreating from the Japanese industry since 2018 due to tightening government restrictions on streaming anime, among other factors. (In 2018, China had 121 contracts, making it 6th after the United States, South Korea, Taiwan, France, and Canada.) This state of affairs has been exacerbating the problems in the declining Japanese industry and reinforcing the stark wealth differences between Japanese and Chinese animators." See: https://www.animenewsnetwork.com/int...mation/.157955
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2020-06-17, 20:48 | Link #265 |
Senior Member
Join Date: Jan 2008
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In-Between Animators Share Stories of Low Wages, Poor Conditions With
'Dōgaman Hell' Hashtag: "In-between animators are the people who draw the connecting frames between each key pose you'll see in an anime. Despite the importance of their work, they're among the lowest paid workers in the industry. According to a 2019 survey by the Japan Animation Creators Association (JAniCA), the mean average yearly income across for in- between animators is only 1,250,000 yen (US$11,400), which is significantly lower than the 4,410,000 yen (US$40,000) industry average. Animators recently took to Twitter with the #動画マン地獄篇 (Dōgaman Hell) hashtag to share some of their wage-related related woes. Both anonymous animators and established animators participated in the hashtag, sharing what they earned with their first in-between animation jobs. A selection of tweets are listed below:" See: https://www.animenewsnetwork.com/int...ashtag/.160697 |
2020-06-18, 06:54 | Link #266 |
AS Oji-kun
Join Date: Nov 2006
Age: 74
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Seiyuu reports a "casting couch" event at Sunrise
She told an interviewer that she was asked to perform "sexual favors" during a casting interview. She refused and was not offered the job. https://www.animenewsnetwork.com/int...unrise/.160702 #MeToo
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2020-06-18, 07:07 | Link #267 | |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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2020-06-18, 14:32 | Link #268 | |
Transfer Adventurer
Join Date: Oct 2017
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Nobody is owed "fair" wages.
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2020-06-18, 16:17 | Link #269 | |
Administrator
Join Date: Dec 2003
Age: 41
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2020-06-18, 21:28 | Link #270 |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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I am not a supporter of minimum-wage policy. It's a politically expedient measure to appease workers and unions, but it doesn't address the structural labour-market issues that cause the problem of poor pay in the first place and, as such, a minimum-wage policy is rarely a sustainable long-term solution.
It should be remembered that in-between animation work doesn't actually has to be done in Japan, much less in Tokyo, where the cost of production is so much higher, due to the higher overall cost of living. Imposing a minimum wage on animation studios will have two eventual outcomes: Either the studios close shop because they can no longer sustain the labour cost (most studios are already operating at razor-thin margins, from what I understand), or they outsource the job to cheaper labour elsewhere in the region. In fact, many studios already farm out work to artists in South Korea, China and the Philippines. The longer-term solutions, I feel, would be for studios in Japan to consolidate and negotiate better terms in production committees (a very long shot). Failing that, studios increasingly have further options of producing for streaming platforms such as Netflix, an option that comes with its own risks, but provides potentially better revenue security (which hopefully translates to better pay). But these are just the opinions of an outsider who knows only very little of how the industry works. But given that progressive studios like Kyoto Animation have managed to not just survive but also thrive, despite its relatively low output per year, it'll be worthwhile to use it as a case study of how animation studios in Japan can create a sustainable business that does not exploit its workers. I'd be more inclined to read such case studies, if they exist, rather than talk in generalities about what needs to be done to help animators in Japan. |
2020-06-18, 22:49 | Link #271 | |
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Join Date: Aug 2013
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Not that any of that has any actual basis in fact, and I in no way meant this as a slight on Yukana's character, it's just what this story reminded me of and that this kind of skeevy hiring practice for Sunrise might not be very recent.
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2020-06-19, 02:38 | Link #272 | |
Yurifag
Join Date: Aug 2011
Location: Kharkiv, Ukraine / Barcelona, Spain
Age: 35
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Moving outside of the Tokyo may be a decent solution, but I only see one good exmple of this working (KyoAni). Even Touyama-based P.A.Works have their production department in Tokyo. I presume, it makes the negotiations with producers, sponsors, etc. more complicated+despite higher living standards, it is hard to find enough decent staff outside of Tokyo.
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Last edited by Nachtwandler; 2020-06-19 at 06:55. |
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2020-06-19, 03:36 | Link #274 |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Outsourcing animation isn't always going to help cut corners in order for a series to succeed.
In fact, the most infamous case of a western animated show imploding on itself due to outsourcing was that season of the original X-men animated series being done by some Philippine animation studio. This debacle led to the death of that series. I didn't even know we HAD an animation studio in the 90s here.
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2020-06-19, 06:53 | Link #275 |
Moving in circles
Join Date: Apr 2006
Location: Singapore
Age: 49
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I feel the fundamental thing to grasp is that in any media industry, intellectual property is key.
Animation studios in Japan suffer what they must, because at the end of the day, they don't own the IP of the source material. That mostly belongs to the publishers of manga and young-adult novels. Neither do the studios own the broadcast platforms, be it TV, cable, satellite or online streaming. That ultimately means they have no leverage at the negotiating table. The studios depend on the publishers to decide who to "commission". And the studios don't have very much say either over how the show gets released. I'd imagine that's more of a discussion between the publisher and the broadcaster. If the studios don't like the terms, they could walk away from the table, but that means no work for them, and no revenue. And that's the end of business, full-stop. This is the reason why studios like Production I.G invest in their own IPs (eg, Blood the Last Vampire, anime versions of Ghost in the Shell, etc, in the case of I.G). Ownership of the IP also means that the studio can try to capitalise on merchandising and other products, bringing in alternative streams of income. Similarly, KyoAni has its own system of fostering young promising writers and mangaka and, in exchange, it gets first dibs on adapting original material. So, it remains to be seen if future partnerships between studios and streaming platforms like Netflix would open doors to the creation of IPs that studios can capitalise for future productions. There's an issue, though, of the contractual terms between studios and Netflix, and I'm still not clear about whether Netflix gets to own everything. There was a recent article about the risks of working with the streaming platform, creating a paradoxical situation where it's actually more worthwhile for the studio to hand over a dud to Netflix than to produce a lucrative hit. It basically boils down to the fact that the terms don't allow the studios to earn royalties from the viewership streams. The contract often involves Netflix paying a substantial lump sum at the outset, and that's it. In effect, Netflix is taking on all the risk of production. It's behaving like a venture capitalist, investing in a slew of programmes. Many of them may turn out to be duds that no one would watch more than once. But all it needs is one big hit to draw in repeat, subscription-paying viewers, and Netflix will eventually recoup its total investment, with profit to spare. The studios, for their part, have very little idea of what is a fair price to charge for their services, because Netflix does not reveal viewership numbers. This effectively means the studios don't know if they are selling themselves short. As a studio, I would want to high-ball my fee as much as possible, without pricing myself out of competition. But without transparent information on viewership numbers, I can only rely on guesstimates. Not an ideal situation, and I would like to know more about why Netflix is allegedly pursuing such an exploitative relationship. Unfortunately, I see very few journalists following up on this story. Make that practically none -- there aren't any real journalists working in this field after all. Last edited by TinyRedLeaf; 2020-06-20 at 09:55. |
2020-06-19, 07:30 | Link #276 | |
Transfer Adventurer
Join Date: Oct 2017
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And watching anime that had basically unlimited budget just confirms for me, that anime with budget constraints are much better. So there is no incentive to improve conditions for any party involved. In my line of work, there's a saying for this: never touch a running system. There's nothing to win and everything to lose and the people involved themselves don't do anything, so why should we bother?
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2020-06-19, 07:35 | Link #277 |
RUN, YOU FOOLS!
Join Date: Jun 2006
Location: Formerly Iwakawa base and Chaldea. Now Teyvat, the Astral Express & the Outpost
Age: 44
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Its reassuring to know that corporate executives will enjoy fat dosh on the back of the small hands till the system implodes, because of apathetic people drunk on Randian kool-aid.
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2020-06-19, 07:51 | Link #278 | |
Komrades of Kitamura Kou
Join Date: Jul 2004
Age: 39
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Kinda like how medical personal have been treated a lot in the last 5 months, applause none-withstanding, but I digress.
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2020-06-19, 15:46 | Link #279 |
He Without a Title
Join Date: Feb 2008
Location: The land of tempura
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Just chiming in to plug the animator dormitory project btw. It's a non-profit that's trying to do what they can to help out with the low wage issue and they have some pretty decent youtube videos talking about the problem, the steps that have been attempted in the past and what they are trying now. It's rather interesting.
It's also a small way we can help out from overseas since they do depend on donations to keep the dormitory working. I can't say I'm particularly bullish on their plan of trying to use high quality AMVs as a way to get a more fair production system going sounds unambitious... but maybe it just might work, who knows?
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2020-06-20, 09:19 | Link #280 |
Transfer Adventurer
Join Date: Oct 2017
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People on the production committees are mostly the ones deciding if money is used to make new anime. As long as it's profitable for them to do this, the anime industry will continue to exist.
Keeping the wages of replaceable workers low is just common sense. It's like this everywhere. When any one of you goes out shopping, you probably keep the price of things in mind and if you can get a comparable product for the fraction of the price, most people will go for the cheaper product. This is normal. Everyone has to look out for themselves. If you don't like it, you can always give away your own money. But if you want other people to spend their money on the things you think are important than that's just wishful thinking. Spending money other people have earned is unfair.
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