2015-06-19, 22:43 | Link #242 | ||
勇者
Join Date: Dec 2006
Location: Tesla Leicht Institute
Age: 34
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Maybe not just materia, but expanding equipment systems can be other possibility.
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2015-06-20, 13:00 | Link #253 |
Senior Member
Join Date: Mar 2012
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not really nomura wasn't the director of the XIII sequals like he was for the start of versus, it was more like the XIII sequals were made because nomura decided to work on a bunch of Kh spinoff and not his part of the nova chrysallis which was versus, but that can cause a whole mess of arguements
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2015-06-20, 13:11 | Link #254 |
Junior Member
Join Date: Dec 2005
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No, it is not, because with XV, they still have to spend development time on all parts of the game, like the story, the characters, the music, etc. With VII, they have most of these. All they have to do is remake what they have and change/add/subtract what they want.
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2015-06-20, 13:24 | Link #255 | |
Senior Member
Join Date: Mar 2010
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Then after they finish creating the graphics engine, they have to redesign all the towns, fields, etc. that it basically amounts to creating a new game. The original game's towns and dungeons were essentially pre-rendered backgrounds with little interactivity. It should be obvious that they can't reuse any of those assets in the remake. There is absolutely nothing of real substance from the original game that can be brought over to the remake to "save time". Basic design concepts don't take development - bringing those concepts to life, and making them work is what takes time. |
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2015-06-20, 13:50 | Link #256 | |
Junior Member
Join Date: Dec 2005
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It still cuts down on the development time when they already have an idea in mind. With XV, they literally have to create everything from scratch. With the remake of VII, they just have to execute it from scratch, aside from anything new that they want to add/change. |
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2015-06-20, 14:01 | Link #257 | ||
Senior Member
Join Date: May 2009
Location: Valhalla
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Final Fantasy 7 remake was underway before the PS4 PC port was announced Quote:
1. Extended storyline 2. At least FF15 level of graphics 3. Random enconquers like in original 4. Real time combat - with option to pause and give orders to other characters 5. New game+ with option to resurrect Aeris - it would not affect gameplay too much and could lead to alternative ending |
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2015-06-20, 14:46 | Link #258 |
Senior Guest
Join Date: Jan 2009
Location: Athens (GMT+2)
Age: 35
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Aerith dying is one of the best moments in FF7 - it's what establishes Sephiroth as a villain. Forget about wanting to destroy the world with meteor, he kills Aerith! Having her survive in any way just lessens the impact of her death on Cloud and his subsequent transgression from cool to emo.
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2015-06-20, 14:50 | Link #259 | |
User of the "Fast Draw"
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No one is going to say it will take the same amount of time as FF15, but it's still going to take a very long time to make this. You are making an entirely new game, just saving some time on a few things.
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Tags |
final fantasy, mako energy, rpg |
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