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Old 2015-03-25, 19:52   Link #59
Academus
Senior Member
 
 
Join Date: Jul 2009
Location: Far East
Quote:
Originally Posted by Klashikari View Post
What is the point of an anime if the series should stick with the game logic to that point?

An anime isn't supposed to just mimick the source material, but it needs it own cohension. Why on earth do we have to stick with such logic that only prevents players to lose their ships due to sheer bad luck?
Does that mean we need battles that are stuck with 1 shelling phase and voila? How do we explain that a Kanmusu can just tank 3 wo air all day long just because she started the fight without major damage? It is inane at this point because it is plainly the game with different visuals. That's not even an anime at this point.
That's a slippery slope argument. I'm sure there's a huge difference between doing a let's play video and making an anime that at least pay attention to some of the important underlying principle and logic of the source material. And I'm sure the way a character dies is counted as important.

Quote:
Originally Posted by Klashikari View Post
Suffice to say, episode 12 "proved" that sinking could be somehow prevented with damage control. Also there is nothing that could stop them to make someone nearly sinking and have another kanmusu to tow them back to base.
So frankly, I see why people are disatisfied with Kisaragi's sinking, but the concept of sinking by itself isn't fundamentally bad, and it is inherent to the franchise due to burrowed source. They really should have handled this matter in another way.
And indeed escorting a badly damaged kanmusu back is possible in game with FCF, and more importantly by player's explicit command, so if they want to show how realistic the war is, they can do that without breaking the immersion. They didn't.
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