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Old 2014-09-08, 01:40   Link #28
larethian
Senior Member
 
 
Join Date: Jul 2010
This game has just become my latest de-stress tool.
I finally cleared stage 4-5 after a number of tries, though I still lost Shizuku T_T

Quote:
Originally Posted by risingstar3110 View Post
Having Japanese account since MA finally paid off

Don't have time to try it yet through. Only a bit. But would the conversation selection have serious affect (if you pick a wrong one)? Have prettu much went with hunch so far.

And a real pity that the game was not fully voiced. I can recognise the conversation better through hearing than looking at words (not even "reading" you see)

Edit: when you filled up that "special" bar how do you use those special skills?
Conversation selection will affect DERE points and possibly XP. You either get less or more, but you'll get some anyway. Meaning there's no real negative impact.

To use the super/special gauge (必殺), you flick the character horizontally. The tutorial says flick right to left, but I found left to right works as well.

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Some stuff/personal tips that people may not know:
1. During card strengthening, if you select a raw material card same as your base card, you can increase its upper level limit (though it still has a max upper level limit, red if you reach it). You can also increase this limit through the use of sensory stones (can be bought, awarded as mission awards, full survival award depending on mission, first seven day login bonus award).

The level limit affects how much you can exp the card (through applying Mayaka EXP card or just burning cards as raw materials (up to 10)). When you level your card, its attributes in basic attack and super will increase. I have never seen skill increase, but I've seen an occasional speed increase (could be random but I'm not sure whether rarity and card power of raw materials will improve that chance). Mayaka Speed and Skill cards seem to target specifically speed and skill though there seems to be a cumulative value that needs to be reached before those attributes level up. Speed will become really crucial later for story missions as they get really tough and enemy gauges fill up really fast.

2. When you chain combo attacks, due to the multiplier effect increase, always tap the strongest attack last (also be mindful of magic type strength order Ma(blue) > Bu (red) > Sei (yellow) > Ma (blue)). From what I see, it's roughly a 50% more or 50% less damage for the stronger vs weaker and the weaker vs stronger respectively. As there seems to be a correlation between damage dealt and super gauge filling up, chaining is the key to filling your super gauge fast. It also helps to secure overkill bonus (based on number of enemies 'over-killed'). Make use of early waves to fill up gauge using this method. Try not to let characters die; it'll greatly impact your super capabilities. If you are up against a tough opponent and lose 2 to 3 characters, you are pretty much dead.

3. Check out the events and awards that can be received. The CP award is given immediately once you reached the needed accumulated points for each award tier while rank awards appear to be given at the end of the event

4. When you attack enemies, they give either of these (1) Psion points for card strengthening purposes, (2) Item for giving to characters, (3) cards (ok must mostly trash)

5. Each mission has a survival medal award that is given if you complete the mission with all characters (you can replay and grind any avaliable mission)

6. A character in leader position will have a higher chance of his/her skill activating.

7. All cards of a character with the EXACT same costume actually has the same properties (even their types and speeds are the same). A rarer card (more stars) will be stronger in their properties (super, attack, skill), which means you can afford to sell or burn the lesser cards. Otherwise, it may be a good idea to keep cards of different types (Ma, Bu, Sei) or properties (though the limit of 120 means you have to constantly maintain your deck to have room for gaining new cards)

8. Make friends to farm support points which you can spend on normal Gachas. Using friends as support awards 40 instead of 20 points. Write comments in the information exchange and your friends will (Good) yours if you (Good) theirs. Each Good gives you 5 additional points. Even with moderate activity, you should be able to farm enough in a few days to a week to reach 2000. Normal Gachas are not as good as premium ones but I can still get 4 star cards off them.

9. You get to buy your first premium gacha with 1 stone (only once; subsequently it costs 3 stones per gacha), and the first set of 10 premium gachas with 15 stones (only once; subsequently it costs 27 stones). The first set of 10 premium gachas will be cards from all 10 different characters (completing your character set immediately). Premiums are guaranteed to be 3 stars and up (there's a table of chance on it in-game). To acquire stones, you can either buy them with real money (they are kind of expensive I feel), or accumulate them from designated missions (after completing the survival medal), or get them through event awards. Never use your stones for recovering BP, always save them for gachas.

These are some things on the top of my mind now. There are probably more that I missed.

Some of my comments on characters and groupings (definition: I define hissatsu as super):
1. Tatsuya: powerful single target attack, slow for his Sei cards, super usually downs enemy's gauge (Gram Demolition, Gram Dispersion), skill are mostly Miyuki support. If you are using Gram Dispersion, you can store a super and let his gauge fill just before the last enemy wave. And fire it before boss's gauge fills up.

2. Miyuki: one of the fastest characters (she has lots of fast cards) and her attacks are also power-packed. Mayumi is also fast and has a neat single target super, weaker than Erika and Tatsuya but her faster gauge may make up for the lower damage. I've seen a Mayumi OP card (from a support character) that heals guys and speeds up females

3. Erika seems to have the most powerful single target super (even stronger than Tatsuya but it's just pure damage), she's really good for taking out boss characters that are solo (if you got the right match up in type)

4. If your group is always dying like flies, put in Leo or Juumonji as leader; if their skill activates, they will tank for your group (they also have the highest HPs/level). With a strong healer (Honoka or Midzuki), you should survive. I always prefer Honoka because her cards are faster. All else being equal, Midzuki will heal more.

5. Both Shizuku and Mari are balanced types in different ways. Shizuku is good for mass attacking large groups. One of Shizuku's cards also has a neat heal skill that's useful in earlier stages. But when your characters get a lot more HP as they level, Honoka and Midzuki are better with their percentage-based group heals; not to mention they also have super heals. Mari has some cool effects that might be useful but I seldom use them, as I'm either too busy healing, gram dispersing, using stronger super attacks.

6. Azusa has some interesting support skills (less heals). I really love the damage reduction when it's upgraded. Her support skills are not entirely unique but a notch above the same skills that other characters might possess.

Well, guess I typed enough; that's all for now. Laters

Last edited by larethian; 2014-09-17 at 21:16. Reason: debunked costume myth
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