View Single Post
Old 2014-04-24, 02:12   Link #58
IceHism
Senior Member
 
 
Join Date: Feb 2014
Quote:
Originally Posted by Marcus H. View Post
Guest2: Sure, it's not a video game, but it simulates the slow natural recovery rate of the human body. That's the reason why we can't do a lot of things at the same time without getting tired. All this technology catering the efficiency of psion usage seemed excessively convenient, and I personally wanted psions to be used intelligently even by high-level characters.
Consuming psions is more of a mental thing than a physical thing. Because the requirements of psion is already cut down extremely low by modern CADs, the main thing that exhausts a magician from casting spells or operating at maximum efficiency is mental fatigue. They won't be panting from running out of air or something like that



Anyways, Volume 3, chapter 5
Spoiler for Tats explains fatigue to Leo:

(Scale of magic sequences refer to how much processes an activation sequence has or basically, how complex the sequence is)



Vol 12 ch 16, this shows the above applied

Spoiler for Tomitsuka:
IceHism is offline   Reply With Quote