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Old 2014-04-01, 09:10   Link #99
squaresphere
Macross Lifer!
 
 
Join Date: Jan 2008
Quote:
Originally Posted by Obelisk ze Tormentor View Post
Actually, when it comes to giant humanoid mechas used for battles, no series is more plausible than the others. I remember reading a number of studies about the “realistic-ness” of having big humanoid mecha in actual battles (or at least scientific people’s take on it, fleeting or detailed). They said that using humanoid mecha provides you nothing but liability, even more so with transformable mechas. In simpler words, you'll be a sitting duck for the enemy. Unless you’re using a giant bio-mecha (like the EVAs in Evangelion which doesn’t really limited to the law of physics due to its alien-origin inner component or basic substance) or a humanoid mecha powered by magic (like the ones in Rayearth).
I'd disagree with that. The whole point of having the battleroid mode in macross was SPECIFICALLY to board and possibly take over zentradi ships.
There are few animated instances, but the roid mode (or dedicated destroids) are ideal when you have to root out entrenched "giant class" forces that have holed up in objectives that need to be taken over instead of destroyed. (the very brief use of destroids with flame throwers clearing out vajra infestation on frontier comes to mind). Also, Macross pilots have learned that the roid mode is best applied in urban combat where buildings provide cover which also reduces the range of combat.

The deployment of Valkyries is generally akin to calvary/spec ops when fighting in atmosphere. While destroids and other grounded forces can create and hold battle lines, Valkyries are used to create air superiority, flank, provide support and bolster lines as need via hot dropping in. Of course that's all different if the fight is in space, where destroids are redesignated to defensive mobile gun platforms and Valkyries/Ghosts are used used in main line roles.

Last edited by squaresphere; 2014-04-01 at 09:12. Reason: calvary clarification
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